![]() Movement in the game feels good, from zooming around at high speeds to slamming into the middle of the field as a larger character and knocking everyone back. Then you ,about faster or more powerful characters, about their strengths and weaknesses and about dozens of more minor tweaks on the formula over the course of the game’s first six hours or so.īeyond the strategic depth added from each small twist, Pyre’s moment-to-moment mechanics and gameplay click well. Then you learn how to cast your aura forward, banishing opponents in its path. First you learn that running enemies into your aura banishes them from the field for a brief time. Operating like a magical form of basketball mixed with a MOBA, the rites reveal their depth slowly, unlocking new abilities and character types from match to match. There’s a lot more going on here than it appears at first. A ball of energy appears on the map between the two teams, and your goal is to grab the ball, plunge it into their flame and keep doing so until the enemy team’s pyre has been doused entirely. The teams are placed on opposite ends of a small map, each with a flame (the titular pyre). ![]() The rites themselves are a competition between two teams of three, each vying for their chance to return to the Commonwealth with crimes forgiven. It is within these rites that Pyre reveals its most singular mechanics. However, by performing a series of sacred rites - rites that you, as a Reader, preside over - you and the Nightwings have the possibility of winning your freedom. You have been exiled from your home in the Commonwealth, where literacy is banned now you join a small but growing band of weary travelers known as Nightwings in a dangerous, purgatorial land known as the Downside. Macmillan Children’s Books | 30 August 2016 | AU $19.Pyre assigns you the role of a nameless, faceless character known only as the Reader. Even if it seems to me like Lily could just keep picking more and more mechanics… Where will the world go from here? Will everyone live forever? Will everyone unexpectedly die? Will everyone travel everywhere? I’m giving it 4 stars for ending where it did, and leaving the ending just perfectly for the future. I’m amazed by how the rest of the world exists. Crazy! You don’t realise until half-way through the novel (nor does Lily or Lillian) what has been going on in the whole world. I did not see where this novel was going to go at all. The pacing was good, I didn’t know what was going to happen, and even though I thought Lily was pretty whiney, it was good to get the perspective of the other characters. ![]() It seemed painfully obvious to me that everyone, since they can’t lie mind-to-mind, will make a mess of things if they don’t actually use their words! I think Lily says something to this effect near the end of the novel about being able to communicate and not have so many differences that aren’t really differences. I confess that I wasn’t that keen on the ‘star-crossed lovers’ theme going on between Rowan and Lily. ![]() Dumped by the Hive outside a new city, Lily and her mechanics must once again cope with deadly threats from Woven – just in a different way than they ever have before. Lily Proctor has mastered world-jumping and is finally whole – in body at least. ![]()
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